Experience Points XP Mining How It Works

Contents • • • • • • • • • Skills are player attributes which are leveled up through the use of specific tools or actions. Increasing skill will increase the proficiency of certain tools, and unlock helpful and unique crafting recipes. It should be noted that any crafting recipes learned through leveling up will not be accessible until after your next save/the following day. Each skill has ten levels, and at level 5 and level 10 players will select from one of two Professions to specialize in. These Professions take effect immediately; for example, the Level 5 Fisher specialization will increase the selling price of fish put into the shipping box the previous night.

Experience Points XP Mining How It Works

Experience Points (XP) is bridging the gap between the cryptocurrency world of 3-5 million users, and the 1.2 billion gamers worldwide through an.

All skills need the following experience points to increase skill level: Lvl Experience 1 100 2 380 3 770 4 1300 5 2150 Lvl Experience 6 3300 7 4800 8 6900 9 1000 A variety of skills can be temporarily improved by eating specific. These skills will appear as a icon next to the player clock in the user interface.

Skills can be viewed in the player skill tab in the game pause menu. Each level grants +1 proficiency to the hoe and watering can. Levels are gained by harvesting. Caring for animals also increases this.

Mining skill is increased by breaking rocks (normally done with a ). Each level adds +1 to pickaxe proficiency. Foraging skill includes both gathered goods, and wood from trees chopped with an axe. Each level adds +1 axe proficiency.

Fishing is the skill associated with catching. Successfully completing the fishing minigame or catching fish in a increases fishing skill. Each level adds +1 fishing rod proficiency.

Combat is a skill tied to the player's ability to fight against. Each level adds +5 points. Proficiency Skill proficiency affects the amount of required to use specific tools. As proficiency increases, energy requirements decrease by 0.1 points. The,,, and use 2. The uses 8 energy. Powering up the watering can increases its cost by 2 energy per level, with a maximum cost of 10 energy using a fully-charged iridium watering can.

Affected Tools Farming • • Foraging • Fishing • • Mining • Unaffected Tools The following tools do not consume energy: • • • • • • The following tools always consume 4 points of energy: • • Farming. Main article: Skill is gained by harvesting. Caring for animals also adds experience: Petting, milking, and shearing farm animals or picking up an animal product inside a barn or coop each give 5 experience points. Hoe and watering can usage does not give experience by itself.

Each level grants +1 to the and. Level 1 Level 2 Level 3 Level 4 Level 5 Crafting Recipes: Crafting Recipes: Crafting / Cooking Recipes: Crafting Recipes: Choose a Profession: Rancher products worth 20% more. Tiller worth 10% more. Level 6 Level 7 Level 8 Level 9 Level 10 Crafting Recipes: Crafting Recipes: Crafting Recipes: Crafting Recipes: Rancher: Tiller: Coopmaster Befriend quicker.

Artisan (wine, cheese, oil, etc.) worth 40% more. (Note that does not actually benefit from the Artisan Profession) Shepherd Befriend quicker. Produce wool faster. Agriculturist All grow 10% faster.

Main article: skill is increased by breaking rocks. Each level adds +1 to. You are awarded mining skill points when rocks are destroyed -- it doesn't matter if this is done by,, or by the action of. Different rock types give different numbers of experience points. Level 1 Level 2 Level 3 Level 4 Level 5 Crafting Recipes: Crafting Recipes: Cooking Recipes: Crafting Recipes: Choose a Profession: Miner +1 ore per. Geologist Chance for to appear in pairs. (50% chance per ) Level 6 Level 7 Level 8 Level 9 Level 10 Crafting Recipes: Crafting Recipes: Crafting Recipes: Crafting Recipes: Miner: Geologist: Blacksmith Metal bars worth 50% more.

(Applies to,,, & Bars) Excavator Chance to find doubled. (Applies to all 4 types of geodes) Prospector Chance to find doubled. Gemologist Gems worth 30% more. (applies to ) Foraging. Main article: skill is increased both by gathering forage items found on the ground throughout Stardew Valley and by chopping down with an. Each foraging skill level adds +1 axe proficiency.

Chopping down a tree gives 12 foraging experience points (granted all at once for the last chop that causes the tree to fall), and removing and gives 25 exp. Removing regular tree stumps gives no experience.

Picking up Forage items around town gives 7 exp each (except for and, which give no exp). Picking up a on the farm gives 7 exp. Harvesting a forage crop grown on the farm from also gives 7 exp. When a player has the profession, and harvesting one plant produces two forage items, 7 exp is given for each item, 14 exp altogether. That grow in south of give 3 exp each when harvested.

Give no foraging experience when harvested from bushes during Salmonberry Season. Level 1 Level 2 Level 3 Level 4 Level 5 Crafting Recipes: Cooking Recipes: Crafting Recipes: Crafting Recipes: Choose a Profession: • Trees sometimes drop seeds. • +1 Wild Berry harvesting Forester Wood worth 50% more. (Applies to & ) Gatherer Chance for double harvest of foraged items.

(20% chance of double harvest) Level 6 Level 7 Level 8 Level 9 Level 10 Crafting Recipes: Crafting Recipes: Crafting Recipes: Crafting Recipes: Forester: Gatherer: • +1 Wild Berry harvesting Lumberjack All trees have a chance to drop. Botanist Foraged items are always highest quality. Tapper worth 25% more. Tracker Location of forageable items revealed. Main article: Fishing Skill is increased by catching or with a Fishing Rod/Pole or by harvesting. Each level grants +1 Fishing Rod, increases the minimum fish size (in/cm) and bobber bar height, and decreases the max amount of time before fish bite.

Fishing skill also increases the chance to find quality (silver or gold star) fish. Level 1 Level 2 Level 3 Level 4 Level 5 Crafting Recipes: Crafting Recipes: Crafting / Cooking Recipes: Crafting Recipes: Choose a Profession: • & unlocked in • unlocked in • Casting distance increased by one tile Fisher worth 25% more. Trapper Resources required to craft reduced.

Level 6 Level 7 Level 8 Level 9 Level 10 Crafting Recipes: Crafting Recipes: Crafting Recipes: Crafting Recipes: Fisher: Trapper: •,,, & unlocked in • & unlocked in • & unlocked in • Casting distance increased by one tile • unlocked in Angler worth 50% more. DigiByte DGB Mining Tips on this page. Mariner no longer produce. Pirate Chance to find doubled. Luremaster no longer require. Main article: Combat skill is increased by fighting.

Generally, each level adds +5 points. Level 1 Level 2 Level 3 Level 4 Level 5 Crafting Recipes: Crafting Recipes: Cooking Recipes: Crafting Recipes: Choose a Profession: Fighter All deal 10% more damage. (+15 HP) Scout Critical strike chance increased by 50%. (+0 HP) Level 6 Level 7 Level 8 Level 9 Level 10 Crafting Recipes: Crafting Recipes: Crafting Recipes: Crafting Recipes: Fighter: Scout: Brute Deal 15% more damage. (+0 HP) Acrobat Cooldown on special moves cut in half. (+0 HP) Defender +25 HP.

Desperado Critical strikes are deadly. (+0 HP) Skill-Based Title Based on your total Skill level you get a certain Title under your name in the Skills tab of the Player Menu. Your level and title are also visible when hovering over your picture on the Inventory Tab of the Player Menu. The level is calculated as follows: (farmingLevel + fishingLevel + foragingLevel + combatLevel + miningLevel + luckLevel) / 2 Here are the possible Titles: • level >= 30: Farm King • level >28: Cropmaster • level >26: Agriculturist • level >24: Farmer • level >22: Rancher • level >20: Planter • level >18: Granger • level >16: Farmgirl/Farmboy • level >14: Sodbuster • level >12: Smallholder • level >10: Tiller • level >8: Farmhand • level >6: Cowpoke • level >4: Bumpkin • level >2: Greenhorn • level.

By In Minecraft, experience points, XP for short, are collected from glowing experience orbs. As a player collects enough orbs and increases their experience levels, they will be able to use the enchanting table and anvils to increase the abilities of many items such as weapons, armor, and tools.

So how can you quickly get these beautiful orbs? Some of the ways described here will provide you with XP points early in the game, and others will provide you with a significant number of points but cannot be accomplished in early gameplay.

Gathering points “quickly” can be interpreted either way. Since XP points are usually only helpful in later gameplay when an enchanting table and anvil become available, many players prefer to use methods that yield a higher number of points rather than repeating easy, early game actions over and over again. • Killing hostile mobs will drop orbs. Many players create hostile mob farms which spawn mobs and then weaken them allowing a player to quickly kill the mob without much risk. Some players will use TNT (be sure to activate yourself and not use redstone) to accomplish this. Also, destroying a spawner block when mining or defeating the head mob, the Enderdragon, provides an extensive number of points.

• Mining is a player’s fastest way to gain XP early in the game. It’s recommended you mine through the first night within the safety of your shelter rather than sleep in a bed in part to gain XP mining points. • Smelting means cooking certain ores or food in the furnace. Some players will create a furnace on their first day, while others will achieve that on their second day. In general, smelting iron and gold yield better XP points. Cooking food (especially meat) will not only give a player better hunger and saturation points but XP points as well. Unlike the other ways of gaining XP points, smelting does not drop orbs which must be picked up.

The points are simply automatically given to a player when the product is removed from the furnace (removing items automatically using redstone such as a hopper yields no XP points). • Animals provide XP points in two major ways. The first is through breeding where an orb is dropped when a baby animal is produced. Breeding passive mobs is a significant part of Minecraft farming for a variety of reasons. XP points are a pleasant bonus.

Many players trap animals the first day and begin breeding on the second or third day. Fighting skeletons (which also provide XP points) help farming because the skeletons will drop bones (used as fertilizer on crops). The crops in turn can be used to breed animals. The second way is through fishing. Interestingly, the XP points are gained when the fish is reeled in, even if a player chooses not to pick up the fish. Fishing usually takes a few days as a player will need to assemble a fishing rod, find a suitable place to fish, and not have other tasks that are more pressing. • A Bottle o’ Enchanting is similar to a potion bottle but is obtained only by trading with villagers.

When broken, it releases orbs.